
I do not know if the “%” was a typo but that character does nothing to the sprite sheet unless some sort of plug in is used. U/seventhirtysixam provided a decent explanation on where you can go to understand the rules for formatting but I will also drop this link to a formatting guide I used when I first started. The only way this would work is if the cells were the same size (the image inside the cell can be whatever size as long as it fits in the cell). In the middle and bottom pics you have sprites both 1 tile and 2 tiles in height (and I think width?) the program can’t read sprites on the same sheet with different heights and widths. In addition, you can’t put sprites with different cell heights in one sprite sheet. Im currently in the process of creating an RPG game of The Fellowship of the Ring using RPG Maker VX Ace, and I was having trouble creating the doors for the hobbit holes, so I figured that it wouldnt hurt to ask.Basically, Id want the door to look as it does in the included picture, along with the standard animations for the door to open and close. For example, the hair layer can contain a wig and bangs ('fringes') simultaneously. Each 'layer' is composed of multiple sub-layers. (This is when the “$” is used, and this is primarily for singular sprite sheets) The palette and size restrictions were mainly based on something youd see in a GBC RPG. The MMORPG Maker XB Character / Sprite Generator can be used to generate character and sprite sheets for your RPG or MMORPG online game. 1st row is down movement, 2nd row is left, 3rd row is right, and 4th row is facing up. The way you can use those is up to you, but if you look at the default sprites this shows an example of how the program reads them. Rpgmaker’s sprites are supposed to have 12 equal cells split into 4 rows and 3 columns. Undertale was not made in rpgmaker so the way those sprites have been formatted are not compatible with the way rpgmaker reads sprites.
